Channel → Source slot → Physical input
Import or choose a target desk to see the active input-routing shape.
Scene imported
Edition mode
Compatibility test review neededExisting values are preserved until you explicitly remove them. Review these items before exporting.
Experimental SQ testUse SQ MixPad offline for validation. Stereo links must be set manually; only fixture-verified bus, send, SLink output and FX fields are written.
SCENE###.DAT into the intended SHOWS/SHOW#### folder.SHOW.DAT or NVDATA.DAT.Experimental WING testWING stereo channels follow the assigned Source mode, not a channel-link switch. Every generated snapshot must still be recalled and re-saved before live use.
.snap file into that Library folder.ENGINE OVERVIEW
See what is ready, what needs checking, and where to go next before exporting a desk scene.
The engine will show routing and compatibility checks here.
Import or choose a target desk to see the active input-routing shape.
Output patching and P16 are checked separately so they stay easier to reason about.
No console file imported
RIDER HEADER
Production information that appears at the top of exported riders and reference PDFs.
These details appear at the top of the exported rider.
WHO PLUGS IN WHERE
Names and practical stage interpretation for every source.
| Select | Ch | Name | Colour | Type / category | Linked with | Notes |
|---|
SIGNAL ORIGIN, POWER & ROUTING
Confirm desk routing, soft patches, source sockets, phantom power and Main L/R assignment.
X32 User In / soft patching is a two-stage route. The Source column chooses the X32 input-pool slot feeding each channel. If that slot is User In, the map below controls the real physical socket behind it; verified Local, AES50, Card In and Aux In edits are written back to the User In table on export.
Fill the X32 input pool in banks of eight, then choose the exact pool slot for each channel in the table below. Source banks may be reused by multiple channel groups.
Use this when a channel points at a User In slot. Each row shows the physical socket behind that slot and every channel strip currently fed by it.
| User In | Physical source | Socket | Feeds channels | Status |
|---|
WING source projection Channel strips point at WING Sources; stereo Source-pair mode is set with the source patch, then displayed in the input list.
Projected source domains, sockets, stereo Source-pair state and manual checks.
| Ch | Name | Source | Socket | Stereo | Projection |
|---|
SQ Local/SLink projection SQ scenes store per-channel Local/SLink source records, while stereo links remain a manual show/global setup.
Verified SQ-5/MixPad profile fields, preserved native state and manual-check items.
| Ch | Name | SQ source | 48V | Editable | Manual check |
|---|
Confirm phantom power at the stage. Imported values are a starting reference, never a substitute for checking connected equipment.
| Ch | Input name | Source | Source device | Socket | WING source mode | Phantom 48V | Send to Main L/R | Console path |
|---|
MIXES FOR STAGE & RECORD
Define bus purpose, stereo pairs and physical destinations.
| Bus | Name | Colour | Role | Stereo | Paired bus | Output assignment | Notes |
|---|
No channel-to-bus sends recorded.
GUARDED CONSOLE LEVEL EDITING
Edit input faders, physical preamp gain and channel-to-bus sends for X32/M32 and XR18/X Air scenes.
Level and gain changes can cause sudden, dangerously loud sound. Any advanced edit activates protected export: input channels, mix-bus masters, matrices and Main L/R are exported muted. Their master fader levels cannot be edited here and remain unchanged.
No advanced level edits in this rider.
Only numbered input-channel faders and mapped physical preamps are editable.
| Ch | Name | Input fader | Preamp gain |
|---|
Choose one destination bus, then adjust its channel sends.
| Ch | Name | Send | Send level | Tap point |
|---|
WHERE SIGNALS LEAVE
Document physical sockets, source assignments and matrix feeds.
X32 output routing is layered. First choose what each logical Out 1–16 carries, then decide which physical/digital banks carry those output slots. Local Out 1, AES50-A 1 and Card 1 can all receive the same logical Out 1 signal if their banks are routed that way.
Use this page from top to bottom: define the signal, choose where it leaves the desk, then keep P16 separate for personal monitoring.
GUIDED OUTPUT BUILDER
Start with the signal carried by each logical Out slot, then choose which socket banks receive those slots. P16 stays in its own personal-monitor lane.
The 16 named output slots. These normally carry mix buses, Main L/R, matrices, direct outs, FX sends or aux sources.
Local/XLR, AES50 and Card/USB banks choose complete groups of output slots. Reusing a bank on more than one destination is valid.
Advanced native User Out slots are preserved for scenes that use deeper X32 output soft-patching.
P16 has its own personal-monitor source list and is intentionally separated from the physical output patch.
Load or create X32 routing to see a plain-English destination map.
Important output movements will appear here before the detailed tables.
Apply common X32 starting points. These update visible routing rows and can be undone from change history.
Choose the source carried by each logical output slot: Main L/R, mono, mix buses, matrices, direct outs or aux inputs.
| Out | Source | Tap point | Polarity |
|---|
Route each physical or digital output bank to a complete X32 output source bank. Imported/template routing is preserved unless you change these banks.
Advanced native User Out slots are preserved from the scene. Choose a readable source where known, or edit the native code directly for preserved/unsupported values.
Use these only when a destination bank is routed to User Out. They update the visible table and can be undone from change history.
| Slot | Source | Native source code |
|---|
Personal-monitor channels are separate from X32 physical output patching.
Build a simple band-pack list without touching Local/XLR, AES50 or Card output banks.
| P16 | Source | Tap point |
|---|
Physical output assignments for desk targets that do not use the X32 two-stage output-bank layout. WING targets use WING output/source groups.
| Device | Socket | Source type | Source no. | Source name | Tap point |
|---|
| No. | Name | Colour | Role | Stereo | Source feed | Notes |
|---|
EFFECTS STRUCTURE
Record rack slots, feed buses and known returns.
| Slot | Name | Type | Fed by bus | Input source | Return channels | Notes |
|---|
CONSOLE MAP
Imported routing blocks are shown without guessing at unfamiliar values.
BEFORE SHOW DAY
Keep uncertainties explicit and turn them into a practical advance list.
The rider will always show unknown or unconfirmed routing instead of filling gaps with assumptions.
READ-ONLY ENGINE STATUS
Research and experimental desk work is documented here without enabling hidden import or export features in Live Edition.
Experimental MixPad fixture workflow with partial scene-field decoding and guarded template output for offline validation only.
JSON snapshot import/export research is available in Developer Edition. Stereo behaviour depends on WING Source mode and still requires WING Edit round-trip validation.
Format analysis and fixture collection only. No native import/export support is exposed through the Live Edition.
Research-only capture profile. No user-facing native file parser or writer is claimed.
Desk template choice
Choose how the selected desk template should affect the rider currently open in Rider Workspace.
Pre-export review
Check the rider, scene and routing items VibeCityTech Engine is about to send to the exporter.
Preparing your show…